On Sunday February
25th of 1996, McFoxx received the Sega
Genesis XBAND Modem as a gift from his
mother for his 12th birthday after he
spotted it on sale for $12 inside a
Kay•Bee Toys store at the local
Stonewood Mall. The following year,
being one of the only two "hardcore
gamers" in a particular 7th grade
Language Arts class, he and Madvin
joined forces on a collaborative
project to create a magazine.
Despite being neighbors their whole
lives with similar hobbies, this was
only the first time they interacted
with one another, as being part of
separate gaming "cliques" at school
(Sega vs Nintendo) kept them apart.
Once work began on the magazine
project, the friendship solidified
quickly and McFoxx introduced Madvin
to the XBAND experience. Though
relegated at first as a uniquely SEGA
experience, as luck would have it,
only a few months later Catapult
Entertainment (the makers of XBAND)
advertised a promotion in the GamePro
magazine that McFoxx was subscribed
to. The ad included a voucher for a
free modem for the console of your
choosing. Strictly a Nintendo Power
subscriber at the time, Madvin was
given the voucher to send out for a
Super Nintendo XBAND Modem.
NOW YOU'RE
PLAYING FOR REAL!
In 1996, owning a PC would not be a
thing for McFoxx for about another two
years, and XBAND was his introduction
to e-mail, an online community of
kindred folk, and news delivered
digitally through the creative use of
the four player profiles allotted to
each modem. This ignited a passion of
all things online for him, and he
began frequently visiting a middle
school friend that was subscribed to
America Online. This was to get a
taste for the world wide web, and for
tinkering with creating websites
through the use of WYSIWYG programs.
As far as gaming on the XBAND went,
McFoxx and Madvin sampled as much as
they could with a variety of games on
the network. The competition was
fierce, particularly on Killer
Instinct. Each found the most success
on the Sega Genesis and the Super
Nintendo with the original Mortal
Kombat and DOOM, respectively. It was
a time of showing off the service to
friends, and hearing relatives through
the TV speakers as they interrupted
connections by picking up the phone
mid-game.
THE BEGINNING
IS THE END IS THE BEGINNING
With the announcement that the service
would be ending in only a month's
time, McFoxx was not focused so much
on gaming. Rather, those last days
were spent soaking in all the saved
messages and news stories, along with
exchanging phone numbers and taking
down email addresses of friends made
on XBAND. With the death of online
gaming on the 16-Bit generation, it
was time to move on to 32-Bits (and
beyond).
It was during this time that the Sega
Saturn shined for couch co-op and
competitive gaming, due to the
superior D-Pad it had versus the
original Playstation (this was before
analogue sticks were common), and the
acquisition of the multi-tap adapter
by McFoxx. Later titles in the
Playstation library were able to
scratch the multiplayer itch. With the
"Ultra 64" looming on the horizon,
magazines of the day began circulating
rumors about the XBAND service making
a comeback on Sega's 32-Bit system and
Nintendo's upcoming 64-Bit machine.
The Nintendo 64 was a multiplayer
gaming godsend for the small
neighborhood of gamers all within
walking distance of each other. With
the 4 controller ports straight out of
the box, very soon friends, neighbors,
and siblings would begin taking part
in the split screen mayhem Nintendo's
system offered. Madvin became the host
for many of these meetups. During this
same time, the group ventured together
on a "pocket monster" game before it
was a household name, with link cable
battles and trades being commonplace.
It was at this point that a mutual
high school friend of McFoxx and
Madvin joined the fold. Skeptical at
first to the point of mocking the new
GameBoy property, it soon exploded as
a phenomenon and Snoogans made a
dramatic u-turn, going all-in on
catching them all. There were also
some infamous rounds of GoldenEye that
were had between the triumvirate, but
these are not spoken of.
In the end, the rumors of XBAND making
a comeback were only half-realized.
Though it did return in some limited
capacity on the Sega Saturn via the
NetLink modem, unfortunately the price
point of $199 was much too steep for
McFoxx to be able to use in it's
heyday, and only acquired one as an
adult long after it was defunct. The
service never appeared on the N64 or
PS1. Catapult (and by extension XBAND)
were acquired by MPath Interactive,
which provided a similar service on PC
called MPlayer. For McFoxx, this
seemed like the place to chase the
XBAND experience.
Madvin was the first to introduce the
group to the world of PC gaming, and
before too long McFoxx was able to get
his hands on a PC as well. Though they
were able to experience MPlayer and
other similar services, novel as they
were, they just couldn't reproduce
that XBAND-vibe. Even the better
subscription-based iterations seemed
lacking. Then, a hack-and-slash
demon-slaying Action RPG by Blizzard
came as a revelation: it's own
self-contained community of in-game
chat rooms filled with players, able
to communicate and play with each
other absolutely free of charge. It
was not long before Blizzard struck
lightning again with a sci-fi RTS game
that again offered multiplayer gaming
and chat rooms all absolutely free.
This era came to a close with
Bioware's release of an RPG based on
the Dungeons & Dragons property
that allowed people to play the
single-player story with friends over
the internet, which McFoxx and Madvin
took advantage of. This was a sign of
things to come for the next Age.
NEW CHALLENGERS
OF THE PLATINUM AGE
Madvin • McFoxx •
Snoogans
NOTABLE GAMES
OF THE PLATINUM AGE